AI product Open source

AnyScene

AnyScene is an open-source AI-assisted scene-building process and Blender toolchain that turns reference images or a one-paragraph brief into a dressed, lit 3D scene. An AI agent working through SKILL.md plans the room, creates a prop manifest and reference image for each prop, sends each prop through the Tripo H3.1 and Meshy 7.1 image-to-3D models on fal, selects between the results using same-light comparison renders, and scripts the room shell, layout, dressing, lighting, grime, haze, weather effects, cameras, and Cycles renders. Each stage ends with a visual review gate, and the scene is regenerated from scripts rather than manually modelled.

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Overview

The repository includes example scene data, Blender and FFmpeg pipeline utilities, camera and shot rendering, prop and model-generation clients, a fal GPU render farm, and an optional hosted endpoint. The endpoint accepts one to four reference images and an optional prompt and returns a scene package containing a Blender file, GLB, stills, and panoramas. Running the local workflow requires Blender 5 or newer, Node 20 or newer, a fal API key, FFmpeg, uv, Claude Code, and a GPU with 12–16 GB of memory for Cycles. Code is licensed under MIT; generated assets are outside the repository and have their own licences where published.

What AnyScene is used for

1 use taken from transcripts — each links to the moment in the video.

  • Builds photorealistic Blender scenes from a single paragraph with AI agents doing every step: generating reference images, turning props into 3D models, scripting room layout, setting up lighting, and adding wear and grime.

Videos mentioning AnyScene

1 in the library.