Tool Open source
HKTex is an intrinsic texture representation and research software for triangular meshes. Instead of using a UV atlas, it represents appearance directly on the mesh with anisotropic heat kernels, the geodesic counterparts of Gaussians; kernel positions, optimisation, pruning, and densification operate on the surface. It can fit textures from textured meshes or multi-view observations and supports differentiable and physically based rendering through a Mitsuba-based pipeline. The repository includes KNN-accelerated HKTex experiments, adaptive density controllers, rendering and optimisation workflows, neural-texture and vertex-colour baselines, benchmarking utilities, and interactive notebooks. The documented setup targets Python 3.11 on Linux with an NVIDIA GPU and a CUDA 12.9-compatible driver. It is released under the MIT License.
1 use taken from transcripts — each links to the moment in the video.
Represents textures directly on 3D meshes with heat kernels instead of UV maps, supporting texture fitting from meshes or images and physically based rendering.
1 in the library.