Tool Open source

Kindergrimm

Kindergrimm is an open-source procedural drawing system and game project for hand-drawn doodle characters on cream paper. Each face is represented by a JSON recipe containing a seed, medium, color, and parts; the same recipe redraws the same character and can be saved, shared, or rebuilt at runtime. Drawing uses wobbling, dry-granulated ribbon strokes and techniques such as hatching, scribbling, stippling, graphite, wash, oil daubs, chalk, and marker, while separate medium data controls tone, skin, and edge treatment. Character parts are converted by a generic rig into bones and meshes, and the animation system supports boiling, blinking, gaze saccades, talking, swaying, and breathing. The repository includes a face editor, crowd viewer, item-review contact sheets, and three linked scenes or games: Kindergrimm, Marbles, and Orla. It is released into the public domain under the Unlicense.

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What Kindergrimm is used for

1 use taken from transcripts — each links to the moment in the video.

  • An art system for generating hand-drawn characters that can move, speak, and remain consistent. Faces are stored as compact JSON recipes, with separate shapes and drawing media and a generic rig for animated meshes.

Videos mentioning Kindergrimm

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