Tool Open source
NoGraphicsAPI is a minimal graphics API built on modern Vulkan extensions, developed by sebbbi. It lets shaders follow GPU pointers directly while the application manages texture and sampler descriptors in GPU memory, reducing traditional binding and synchronization machinery. The repository presents it as an implementation closely related to the author's "No Graphics API" blog post and SIGGRAPH talk.
1 use taken from transcripts — each links to the moment in the video.
An exploration of how small a graphics API can be using modern Vulkan extensions. It lets shaders follow GPU pointers directly while the application manages texture and sampler descriptors in GPU memory, reducing binding and synchronization machinery.
1 in the library.