Tool Open source
Three.js Particle Fluids is a GPU particle-physics library for Three.js that simulates and renders liquids, soft bodies, cloth, and smoke with WebGPU. Its API provides a Simulation class, particle rendering, fluid and liquid-surface solvers, soft-body shape matching and mesh skinning, cloth constraints with wind, smoke tracers, colliders, neighbor grids, and mesh-to-distance-field baking. It includes demo presets such as water drops, dam breaks, viscous honey, jelly bodies, cloth, and buoyant smoke, along with documentation and an API reference. It is distributed as the npm package threejs-particle-fluids under the MIT license and requires Three.js r184 and a browser with WebGPU; there is no WebGL fallback.
1 use taken from transcripts — each links to the moment in the video.
A WebGPU library for Three.js scenes that provides GPU particle simulations for water, jelly, cloth, and smoke, with an interactive demonstration.
1 in the library.