AI product Open source

Anatomy

Anatomy is an open-source agent skill for Claude Code, Antigravity, OpenCode, and Codex that explains technical ideas by constructing interactive isometric illustrations of physical machines, instruments, tools, or other mechanisms. It uses a workflow that collects the relevant numbers, invents a physical object for the concept, creates a parts list and geometry, renders parts back to front, adds interaction, and verifies the result with geometry and browser checks.

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Overview

The skill can produce standalone HTML pages, embedded SVG files, or React/Next.js components. Its SVG kit provides isometric solids, round parts, pipes, cables, four-tone shading, animation, cards, and live readouts; optional WebGL layers add effects such as fire, exhaust, water, caustics, light, and glow, while a beta 3D mode re-projects and re-shades moving parts each frame. The repository includes Node build scripts, complete examples, React components, reference guides, and headless Chrome tools for screenshots, scripted interaction, line-end checks, and geometry audits.

It uses Node.js built-in modules without npm dependencies for the kit and examples, with React 18+ required for React output and Chrome or Chromium required for browser checks. The project is distributed under the MIT license. Its stated limits include not being a chart library, not targeting people or exact maps, and requiring WebGL for shader effects.

What Anatomy is used for

1 use taken from transcripts — each links to the moment in the video.

  • An agent skill that turns technical ideas into interactive isometric illustrations, producing standalone SVGs, HTML pages, or React components, with optional WebGL effects and geometry checking.

Videos mentioning Anatomy

1 in the library.