AI product Open source · MIT

Claude Code Game Studios

Claude Code Game Studios is an open-source template that turns a Claude Code session into a structured game-development team. It provides 49 specialized agents across directing, design, programming, art, audio, narrative, QA, production, and release, plus 74 slash-command skills, document templates, path-scoped coding rules, and validation hooks. Agents use vertical delegation from directors to department leads and specialists, while cross-department changes are coordinated by a producer; the collaboration protocol has agents ask questions, present options, draft work, and wait for user approval rather than operating as an autopilot. The template supports Godot, Unity, and Unreal Engine workflows, with project.yaml controlling engine settings, workflow rigor, documentation, review, team size, and testing behavior. It is distributed under the MIT License and is intended to be cloned or used as a project template with Claude Code.

View repository Mentioned in 2 videos ↓

What Claude Code Game Studios is used for

2 uses taken from transcripts — each links to the moment in the video.

  • Gives a game project a whole team of AI specialist agents for design, programming, art, audio, and testing, organized like a studio, with slash commands guiding projects from brainstorming to release for Godot, Unity, and Unreal.

  • Open-source template that turns a Claude Code session into a structured game development studio, with dozens of specialized agents acting as directors, leads, and specialists, supporting Godot, Unity, and Unreal.

Videos mentioning Claude Code Game Studios

2 in the library.