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img2threejs

img2threejs is an agent skill that reconstructs an object or character from a reference image as a code-only, procedural Three.js model. It generates a TypeScript THREE.Group factory using primitives, procedural shaders, and generated geometry rather than photogrammetry, mesh extraction, or downloaded art assets. The generated scene includes runtime structures such as pivots, sockets, and colliders for animation, and the project documents separate hard-surface and anatomy-aware reconstruction paths. It runs under Claude Code, Codex, or OpenCode and provides live browser demos whose models can be inspected as generated source.

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What img2threejs is used for

2 uses taken from transcripts — each links to the moment in the video.

  • Rebuilds a reference image as procedural Three.js code instead of downloading or extracting a mesh. Its TypeScript output includes pivots, sockets, and colliders for animation.

  • An agent skill that reconstructs an object from a reference image as a code-only procedural 3D model. It generates TypeScript using primitives, shaders, geometry, and animation-ready scene structures rather than using photogrammetry or mesh extraction.

Videos mentioning img2threejs

2 in the library.