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Jolt Physics

Jolt Physics is an open-source, multicore-friendly C++ rigid-body physics and collision-detection library for games and VR applications. It simulates rigid bodies with continuous collision detection across shapes such as spheres, boxes, capsules, convex hulls, meshes, and terrain; supports constraints including fixed, hinge, slider, gear, pulley, spline, and six-degrees-of-freedom joints; and provides ray casting, shape queries, broad-phase detection, sensors, vehicles, ragdolls, soft bodies, and buoyancy. Its design supports concurrent physics-data access, background loading and unloading of bodies, collision queries running alongside simulation, and deterministic simulation by replicating inputs. The project also provides bindings for several languages.

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  • An open-source, multicore-friendly C++ rigid-body physics and collision-detection library for games and VR. It provides deterministic simulation, constraints, vehicles, ragdolls, soft bodies, buoyancy, and bindings for several languages.

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