Tool Open source

Kage

Kage is an interactive five-chapter night walk through a Kyoto mountain temple, rendered live in Three.js and WebGL. As the page scrolls, a camera moves through procedurally constructed architecture, lantern light, fog, rain, drifting leaves, terrain, a vermilion moon, and a restrained bloom pipeline. Generated scene plates, alpha-preserving WebP foreground artwork, editorial typography, and section-specific fade and blur transitions are layered over the live 3D world.

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Overview

The project is a deliberately small static site contained in one HTML document, using a vendored Three.js r149 build without a package manager or build step. It includes chapter navigation, responsive mobile layout, reduced-motion behavior, and a custom cursor for precise pointer devices; it has no runtime network dependency. No license is granted for reuse or redistribution of the original Kage code or artwork, while the included Three.js runtime retains its MIT license notice.

What Kage is used for

2 uses taken from transcripts — each links to the moment in the video.

  • A single-file interactive WebGL experience that carries the camera through a rain-soaked Kyoto mountain temple at night. It uses real-time 3D scenery, generated scene plates, and foreground artwork across five chapters with no build step or runtime network dependency.

  • A live-rendered, five-chapter night walk through a Kyoto mountain temple built with Three.js. It runs from one static HTML file and uses a WebGL camera, procedural scenery, artwork, fog, and bloom as the user scrolls.

Videos mentioning Kage

2 in the library.