Tool Open source
Mesh Avatar Studio is a local editor and coding-agent-assisted tool for turning a single illustration into an animated 2D mesh avatar. A coding agent prepares the avatar by reading the image, placing the rig, cutting it into layers, and reviewing fixed poses; the editor then provides a live preview for adjusting mesh points, testing head turns, tilts, blinking, lip-sync vowel shapes, breathing, and hair movement. Users can rebuild layers after changing eye, hand, head, hair, or bun boundaries, and can generate imported drawn eye and mouth variants through Codex. It runs locally with Node.js 22.17 or later and is released under the MIT License, except for the bundled Miko sample character and its assets.
1 use taken from transcripts — each links to the moment in the video.
Converts a single illustration into an animated 2D character that can blink, talk, tilt its head, and move its hair. It provides agent-assisted layer cutting and rigging plus a local editor for adjusting points and testing facial shapes.
1 in the library.