AI product Open source
vork is a headless 3D and VFX engine for AI agents, developed by Voyager. Agents define scenes as code, including geometry, shaders, materials, cameras, physics, and compositing, then render images or video, inspect the results, and revise the scene without an interactive editor. The engine is written in Rust and Slang and renders on the GPU through Vulkan or Metal, combining raster visibility with hardware ray-traced lighting; an optional path tracer is also available. Public program hooks let scene authors customize camera rays, material response, light propagation, film response, and GPU simulations such as fluids or agent-based motion. Scenes can be authored as JSON or through Python and TypeScript SDKs, and the command-line tool provides project initialization, rendering, help, profiles, and output of images, video, and control passes. vork is source-available and free during its research preview, with binary packages for Linux, Windows, and Apple Silicon macOS. Rendering requires a compatible NVIDIA ray-tracing GPU or Apple Silicon GPU; the preview has limitations including unsupported participating media, possible failures on large or transparent scenes, and potentially lengthy compilation when new GPU programs are first used.
1 use taken from transcripts — each links to the moment in the video.
A headless 3D and VFX engine made for AI agents, written in Rust and Slang, rendering on the GPU through Vulkan or Metal. Agents write scenes as code, render, inspect the image, and revise, with customizable camera rays, materials, and light transport.
1 in the library.