Tool
WebGL 2.0 is a web graphics API standardized by the Khronos Group that provides GPU-accelerated 2D and 3D rendering inside web browsers. It is based on OpenGL ES 3.0 and exposes features including GLSL ES 3.00 shaders, vertex array objects, uniform buffer objects, transform feedback, multiple render targets, 3D textures and floating‑point texture formats; it renders to HTMLCanvasElement framebuffers via a WebGL2RenderingContext. WebGL 2.0 is implemented in modern browsers and is used from JavaScript and WebAssembly for in‑browser rendering and graphics applications.
1 use taken from transcripts — each links to the moment in the video.
Renders TheLongSilence's browser space-exploration visuals.
1 in the library.