Multi-core C++ physics engine for games and VR

An open-source rigid-body physics and collision-detection library supporting continuous collision detection, constraints, vehicles, ragdolls, soft bodies, GPU hair, buoyancy, deterministic simulation, and multiple language bindings.

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From ManuAGI - AutoGPT TutorialsTop Open-Source GitHub Projects : LobeHub, clawk, Jolt Physics, Clodex, mindwalk & Persome #276 at 05:13

Problem: Adding performant, deterministic physical simulation and collision handling to interactive applications.

For: Game and VR developers.

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