CPU/GPU 3D mesh auto-rigging and skin-weighting tool

skin-tokens.cpp predicts a skeleton for a 3D mesh, paints vertex weights, exports a GLB for animation pipelines, and can retarget existing skeletons to Mixamo's 30-to-52-joint format.

From Github AwesomeGitHub Trending Weekly #47: utopia, neo, slotstream, Codewhale, TokensBurned, mono-color-skill at 14:38

Problem: Manual skeleton creation and vertex-weight painting are time-consuming, and different rigs require retargeting.

For: 3D artists and animation teams that need to rig or retarget meshes.

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